"Left, right, left ....wait..what was
the code again?" Early in gaming, Konami gave gamers the code that would
be remembered as the greatest code, the ultimate code for Contra: 30 lives. A
game as hard as Contra almost everyone used the Konami code. At what point did
the code become necessary for the game, impossible to beat without it? Maybe it
was just a feature of the game, but everyone knew it. Everyone had it
memorized.
Memory is not always people’s strongest
trait when playing games. One of the earliest uses of “memory” was the use of
maps in text based games. There would be a set dungeon that the player would go
through. With no map for them to see visibly, the player would need either keep
the direction they were going mentally, or write it down on a piece of paper. These
were the dungeon games on PC games. Of course there were the typical memory
games: flip a card over, try to find two cards to match them, rinse repeat until
you win. There are more subtle ways that memory play a part. In the game
Resident Evil, there are keys that you have to collect. Once these keys are
collected, you have to remember, while you were exploring the Mansion, which
doors you need to open with which keys.
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